Grant (an advark), and Antoine (an armadillo) trade some of their treasures for a build-it-yourself time machine. Samantha, their well-read anteater friend, tries to help. What did they do with the hoozie-doozies, the doodads, and the thingamabobs? Who got bamboozled? Do you think they will get it to work? Will they get it to whisk them back in time? Will they find themselves in a strange new place?

If YOU could get into a magic time machine, where would you choose to go? Around the world? Mars? Mexico? Africa?

If your time machine could take you back or forward in time, what would you like to see? Your wedding? Your great-great-great-great grand parents? Abraham Lincoln when he was a kid? Dinosaurs?

A Mighty Fine Time Machine by Suzanne Bloom will make you laugh when you see what happens. It might even give YOU some ideas for things you can do with a big cardboard box. You can use it in your "recycling unit." It might even become a decorated "imagination station" or a writing machine you enter to write about traveling in time!

Internet Extensions for
A Mighty Fine Time Machine
by Suzanne Bloom

Author Suzanne Bloom
The Value of Imagination
Nurturing Imagination
Imaginary Playmates
Childhood's Natural Gift
Children's Arts and Crafts Projects

Imaginative Activities Compared to Testing Activities

Imagination and Children by Jaime L. Hebert From Suite 101

Six-year-old Artist
Imaginative Warm-Ups

"I think it's a brilliant thing for a child to sense that adults are actually on the frontier of their own unknown. Not only that, but that they are there in a joyful way. They aren't feeling diminished because they don't have all the answers--they are actually looking to some horizon that is giving them a grand vista. Children can feel this in a palatable way." From Cultivating Imagination in Children

Other Books About Creativity
Willow by Denise Brennan-Nelson
Look! Look! Look by Nancy Elizabeth Wallace
Imagine Harry by Kate Klise

Math-erpices by Greg Tang

Imagine Harry by Kate Klise
The Birthday Pet by Ellen Javernick

A 11-page activity unit for A Mighty Fine Time Machine by Suzanne Bloom is part of a collection of units in Serendipity. Perfect for lesson planning and handouts or projection on your SmartBoard!

The Kids' Wings Activities Include:
Group Discussion Cards
Readers' Theater Script
Make It Work
Fun Activity Page
Checking for Understanding (multiple choice)
Creative Kids Logic Puzzle
Crossword Puzzle
Design a Box, Let your Imagination Go
What Happened Nex?
Measuring Tools
Kid Connection

Answer Keys

 


A special thanks to Daniel Rowe for allowing us to use his original composition, Fiddler's Green, as our background music!

 

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